Dedicated to delivering high-quality games and interactive experiences that engage and delight players. Through my work developing and designing all aspects of games, including gameplay mechanics, animation, AI, and UI, I have honed my skills in using Unreal Engine to bring complex projects to life. With a proven track record of success in troubleshooting technical issues.
To push the boundaries of game development with cutting-edge technology, creating immersive, world-enhancing experiences. I aim to lead impactful projects and one day become a Game Director, pioneering new advancements that revolutionize the industry.
To share knowledge, inspire others, and collaborate on innovative projects that shape the future of interactive design and digital worlds, while fostering a passion for creativity, continuous learning, and growth.
Years Of Experience
I hold a Master of Science in Computer Science from the University of East London, where I specialized in Big Data, Advanced Software Engineering, AI, and Cloud Computing. My dissertation focused on AI and Game Development, exploring how AI-driven interactive avatars could revolutionize the way industries, like banking and call centers, interact with customers, making the process more engaging and efficient.
I earned a Bachelor of Engineering in Electronics and Communications Engineering from the Institute of Aviation Engineering and Technology, where I focused on using technology to solve real-world problems. My graduation project, titled “VR Training for Manufacturing Industries,” integrated game development and multiplayer features to create an immersive learning environment. This system aimed to educate laborers on safety protocols, helping prevent injuries and improve workplace efficiency through interactive, game-based solutions.